Originally Posted by Maximuuus
This is something I talked about in a previous post or another thread and I totally agree. You manage your spells, your items, your characters evolution... and you manage your reactions. Another feature that gives complexity to the game, give us the control and which makes battles more dynamic and even less predictable.

Yeah, for sure. I think we all agree that the current system is not so good, but the problem has been how to "give us the control" without causing animation issues (as explained by the devs) and/or disrupting the turn-based nature of the game (which a pop up window on enemy turns or a timed reaction bar would do). I think that by allowing us to set some conditions for our reactions instead just having them on or off we would have some of that control.


Originally Posted by kanisatha
Originally Posted by _Vic_
Well, I´m sorry if I repeat myself, but I still cannot fathom why do you have to make an IA or make automatic reactions if the combat is turn-based. I mean, what´s the point? Just let the player decide. You have time to do so between turns.

Yes exactly! The game is already TB. What is the point of taking away this control from the player? The only way automatic/AI control will make sense is if we're allowed to preset the system for every possible contingency.

I don't know who has been advocating for taking control away from the player. And ideally it would nice if we could preset for every possible condition, but that's not going to be possible. Better to have at least a few loose conditions than just the reaction being on or off.