Originally Posted by Emrikol
Originally Posted by kanisatha
Originally Posted by _Vic_
Well, I´m sorry if I repeat myself, but I still cannot fathom why do you have to make an IA or make automatic reactions if the combat is turn-based. I mean, what´s the point? Just let the player decide. You have time to do so between turns.

Yes exactly! The game is already TB. What is the point of taking away this control from the player? The only way automatic/AI control will make sense is if we're allowed to preset the system for every possible contingency.

I don't know who has been advocating for taking control away from the player. And ideally it would nice if we could preset for every possible condition, but that's not going to be possible. Better to have at least a few loose conditions than just the reaction being on or off.

Okay, fair enough. I can agree that trying to program for every possibility will likely not be realistic. And yes, if the alternative is just a simple on/off or yes/no, then a system with at least a few options for triggering reaction would certainly be better.