This is something I talked about in a previous post or another thread and I totally agree. You manage your spells, your items, your characters evolution... and you manage your reactions. Another feature that gives complexity to the game, give us the control and which makes battles more dynamic and even less predictable.
Yeah, for sure. I think we all agree that the current system is not so good, but the problem has been how to "give us the control" without causing animation issues (as explained by the devs) and/or disrupting the turn-based nature of the game (which a pop up window on enemy turns or a timed reaction bar would do). I think that by allowing us to set some conditions for our reactions instead just having them on or off we would have some of that control.
I had to say that I'm a little bit confused atm.
Control the situation is very important to me and reaction NEED something so player can choose when they trigger.
The custom conditions is a thing I like but there's another point that I'd really love to see in the game : more dynamics combats...
I mean it would be very cool if, for the first time in a TB game, we weren't only spectator during ennemies turns. I'd like so much to have to stay focus because it could mean death if I'm not...
That's my main concern about TB. I love many TB games but I think a Baldur's Gate game deserve and has to be something different than "just" another TB game...