Originally Posted by caninelegion
1. So the concept of Source is pretty obvious in general but i don't understand why everyone makes such a big deal of it.
- Source is life; no source, either a zombie or dead. Source spells, I agree. Better but not a lot better and pretty much one use except in the final battles.

exactly what i meant, used as weapon becuase i understand a concept of sustaining life

Originally Posted by caninelegion

2. So the whole story is about how objectively dangerous (randomly spawns hostile monsters)
- That isn't clear at all. It's alluded to be propaganda spawned by Lucian to make it easier to round up sourcerors so he could steal their source to fix the veil.

Well here you got me, i was seeing the whole conflict as sourcerors spawning void beasts as side effect of war against nazis. I've seen it as facts, not just stories.

Originally Posted by caninelegion

3. It raises a lot of questions about the story, e.g. why people who are sourcerers use this dangerous skills in skirmishes against fantasy-nazis instead of using safe types of skills
- Some of the source spells are real battle changers like the protection bubble and are unique (although. for some, I'm not sure how useful). Some of the three dot source spells work over several turns. The characters perceive them as more powerful and, if it means not losing the first battle to live and fight a second battle versus easily killed voidwoken, oh well.


Again, i was playing hand-to-hand and bowmen only, never seen highest tiers of source spells so it's fault of my assumptions.

Originally Posted by caninelegion

4. There are only 2 good endings here that actually make any sense: bring back eternals (fix history) or use the source to fix the veil
- I don't call the evil ending of killing everyone to bring back the echo of the eternals, now voidwoken, to make sense at all. The veil has been torn since the beginning of seven race history and has caused problems but life went on. Fixing it means killing everyone and all life for the most part since all the source the seven used would have to be returned. There is a hole here in the endings as there should be nothing for the main characters to come back to. I feel (and I think it may well be the canon ending since it allows a total reboot of the series, ie, a fresh start to a staling product) to be the give the source to everyone ending as the godking is defeated and a golden age happens. It allows other side of the veil stories as well as new evil people of the seven races such as a new Baccus to be enemies in the future without having to rely on what happened prior.

As Fane i see bringin Eternals back as good ending (just as fixing history in Avengers- if you change past you automatically murder everyone in current timeline) but maybe i misunderstood the concept. However it might've been the wording used but i thought that giving power to everyone was pointless as they didn't kill the god-king but in the meantime realized they can use this new power for killing each other and restarted old conflicts.

Originally Posted by caninelegion

5. Just killing him should pretty much save the world and resolve all conflicts
- There were plenty of conflicts prior to Lucian and some of the endings do just that - kill Lucian with possibly a new divine (who hopefully isn't as flawed) taking over. The gods have been back stabbing each other from the beginning. The only thing they could agree to is that they would never trust each other to unite so they created the concept of the divine. Any four gods would theoretically be able to defeat the divine.

Again, my assumption was that sourcerer genocide is heating up use of accidental/forced source spells and multiplying number of void woken summons. There were always conflicts, but i thought of "saving the world" as stopping space invaders, not bringing peace to everyone.

Originally Posted by caninelegion

How fun would it be if Lucien could just smite you easily at the end?

I say it would be fun if we had some counter measures (e.g he wasn't buffed crazy with initiative and was alone so we could use some guerilla tactics). But for me the last battle was lazy and not fun at all. But the same goes to DOS1, the last battle was the most terrible design i've seen since KOTOR1).

Originally Posted by caninelegion

Would it be fun if you could call up source spells so powerful that all enemies would die instantly?

With smart restrictions it would be awesome, like instakill arrows from Baldur's Gate- it costs a lot, it's extremely rare (i think there was only one piece) and you have to really consider if it's the right time to use it. In general i'd say it would be fun if source points were calculated as AP, so spending 4 AP and 3 SP would be worth the amount of damage you can deal with 7 AP.

Originally Posted by caninelegion

I still believe that that dadblasted sword should be some 20x more powerful, though - it doesn't even make a dent on Braccus (or Lucien).

I would use it just for the sake of gambling fun if it was the same damage but would at least reduce the cost of switching weapons to 0AP for 1 turn after it breaks. Or if it would increase crit chance to some sensible level (e.g. 50% if you're below). But from narration perspective it should be just plain and simple instakill on target- OP weapon that have only 1 charge is not really op, and if you don't like it you don't have to use it. As a player i see it as lazy design just as much as not scaling quest prizes to currrent level in Witcher 3 (remember that "best in the world sword made by best blacksmith that ever lived" that was worse than some random pointy stick?)


Anyways, thanks for the answer, you made it a little bit more clear to me.