Possibly. Hopefully companions will be given more time to make actual decision. I am also curious what would decide what choices they make - both players and companions face the same problem and may be tempted to reach for various solutions. It is also something designed for coop players. So essencially companions would need to be designed in such a way, so they interact with content designed for players in an interesting way.
Will their choices be determined on our interactions with them? Will there be some hidden system in place? Alignment?
D:OS2 had theoretically an option for your companions to try to grab the Divinity from PC, but it was far to easy to make them like you. It didn't feel great to have them pledge loyalty to you and gave up their goals for no apparent reason.