EXACTLY how the frak was I supposed to catch onto anything?
As I have already said: how about watching some footage of the combat in BG3
Originally Posted by Vlad the Impaler
The only asinine person here is the one who resorted to that childish ad hominem attack.
I didn't call you asinine.
Originally Posted by Vlad the Impaler
There isn't a damn thing asinine about the possibility of characters, or units, in a TB game continuing to execute the last order given from turn to turn UNLESS orders don't last more than one turn and so the player has to keep issuing the same orders or new orders every single turn over and over and over again.
I never said such a form of combat was asinine in and of itself. I said it was asinine to ask such a question in light of how the game actually is.
Originally Posted by Vlad the Impaler
It is POSSIBLE in a TB game for the characters/units to continue following the last order given. Just because the games YOU are familiar with don't do that doesn't meant that isn't possible.
We're not really talking about 'games' in general here. We're talking about the kind that is in BG3. So, possible in general? Absolutely. Possible in BG3? No.
Originally Posted by Vlad the Impaler
The purpose of the D&D combat system was to provide a way to effectively simulate real world actions
Any source to where Gygax said as much? I don't see D&D combat as a simulation, but a reduction of the complexities of real combat to a simple formula that achieves effective results.
Originally Posted by Vlad the Impaler
There isn't anything at all subjective about that sound conclusion because that is a very simple deductive argument combined with observation of the real world.
What is it you claim is a deduction? And what is the real world observation?
Originally Posted by Vlad the Impaler
If BG3 automatically pauses each initiative round so the player then the computer gets to issue orders to eligible characters the result would be IDENTICAL to RTwP set to pause at the end of each six second round instead of at the end of each one minute turn. In BOTH cases each game would pause every six seconds, and in BOTH games the only characters eligible to do something would be the ones who are eligible because of their initiative. This of course assumes that the D&D rules BG3 will use still follow the same pattern of 10 six second initiative rounds every minute.
Are you saying that, in the RTwP scenario of auto pauses after each turn, that on 'initiative one', only one of the (say six) characters on screen (players and enemies) would be given the chance to move, attack, etc while the other five remained motionless (idle animations notwithstanding) and unable to do anything? And that on 'initiative two', one of the other five that didn't go would then act, while the remaining four and the one who already went on 'initiative one' all remain motionless, and so for all the remaining characters until everyone has gone? Can you provide a link any footage of the this type of combat?