Yeah, I understand what you're saying. I guess what I'm tryin to say is, taking your example of a Dwarf Warlock, we know that Wyll is going to be a Human Warlock origin character. So, anything the Warlock portion of your custom character experiences, Wyll will experience by nature of also being a Warlock. That is, unless, of course, Larian is attempting to make unique story elements for every single race/class combo rather than separate unique things for each race and each class. Now let's say by actual launch that there's also an origin character who is a Dwarf. Now, as that origin character, you will experience the world interacting to you because you're a Dwarf. On top of these experiences, since you're an origin character with a handcrafted background and goals, you'll also be experiencing unique, handcrafted story content for that.

So, the question becomes, why do I play a Dwarf Warlock custom character when I could instead play two playthroughs with Wyll and this other origin character that have more unique stories? This is what I was attempting to say about the need for custom characters to have something unique about them. Similar to what this guy said:

Originally Posted by Daniel213
Ideally, we would be able to chose from different personal histories, stroke of faiths, motivations and have NPCs react to that, rather than just to race and class.


Personal histories and/or motivations to choose from that are different than the origin characters would make them on equal footing.