Originally Posted by Warlocke
Originally Posted by Daniel213
Just look at this.

https://youtu.be/B9hU6UJX_pc?t=2170

The firebolt casting animation is the same as DOS2. The area of effect animation is the same. It also creates an area of steam. Even the sound effects are the same as in DOS. Same thing with the jumping down the cliff that follows a few seconds later. If you remove the HUD, there would not be a difference.

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I would say just as much as there is between Skyrim and Fallout 3 or Death Stranding and Metal Gear Solid 5.


The difference being, if you place the hero if DOS2 into BG3, you wouldn't even notice something out of place. Try that with Fallout. And Fallout also has a vastly different gameplay AND storytelling than Skyrim.


I already conceded that they are very similar and said that if the differences that are there are not enough for you, that is fine. You don't have anything to prove to me.

Originally Posted by IrenicusBG3
If the similiarities were not enough, they even implemented speaking to the dead and animals to extinguish any doubts. They are basically doing a DOS with D&D ruleset. Looks like they only know how to make one game.

I really hope they change the UI, because it looks very MMO.


You know that talking to the dead and animals were in Dungeons & Dragons long before DOS2 was a thing, don't you?


Sure, but why bring that to BG3 when you don’t even do day night cycle?

It is an interesting feature (that will mean tons of extra work) that will only be available for a few character builds. It seems like a Larian obsession to replicate a successful formula rather making something new.

Last edited by IrenicusBG3; 29/08/20 02:59 AM.