Animations or other aesthetics? Placeholders until we get closer to final release. If they're still around, ask myself if it really is worth getting upset over it.
Fair enough, but for me (and perhaps others) the aesthetics do matter. And I'm not at all convinced these are placeholders. To be clear, I repeat here what I've said again and again elsewhere, that when I say this game looks too much like D:OS, I do NOT mean the setting or the characters or the story or the rules and mechanics. Yes very obviously these things are different. I literally mean how the game *looks*, as in how it visually looks on my display, and even here NOT in terms of better graphics fidelity (which I love) but rather the style of the various art assets (and no this has nothing to do with the engine), for example how the trees and shrubs and grass and rocks and floors and walls and buildings and so on look. These things have an unmistakable D:OS "look" to them, and for me personally, that's something I strongly dislike.
I get what you're saying. It's a common complaint over on the Steam forums, where I'm an active member in the discussions there.
I personally just am not that invested in the aesthetics of a game that's a sequel to a 20 year old, hand-drawn, 2-D, 8-bit computer game that was based on AD&D 2E. I'm personally a lot more interested in the story, setting, lore and whether or not the mechanics for the game work and if the game is fun, and whether or not I'll recognize any references to the previous games.
Maybe run into Minsc and Boo, who were recently released from being petrified. Maybe run into Liche Edwin (since the Red Wizards of Thay are ruled by liches) or maybe Viconia or Aerie. Will there be books or references to the Iron Crises and the Bhaalspawn? Will the influence of those things still be noticeable as we progress?
Those are the links to the older games I'm looking for.
"I used my last magic poo to check in on my daughter." Scanlan Shorthalt.