Originally Posted by Gray Ghost
For example in Pathfinder: Kingmaker you start off as just another adventurer, but you have a clear purpose and goal right from the beginning before the game opens up and gives you complete freedom. PoE 1 on the other hand, it leaves you kidn of aimless

Yhhh, it might be very much preference... but PoE1 opening was full of intriguing stuff - and objectives are there - get to town, consult watcher, etc. At no point is player left without a thread to follow. Your character was on the way to Gilded Vale with customisable reasons for it. Events happening on the road can be confusing but effective. Gilded Vale when reached aren’t what was promised and things start happening. Similarly BG1 it might create an illusion of being lost but game points players toward right direction in multiple ways and and lays foundation for further reveals most likely under player’s radar.

Last edited by Wormerine; 30/08/20 01:22 PM.