Agreed. At least in KM, you had the option to stop the skill/spell bar from filling itself everytime you got a new ability and altogether scraping all the work you had done. Can't remember if you could turn this off in D:OS2...
Yes, which helped me stayed sane, but didn't quite adress the issue for me. In D:OS2 all had to be adjusted if I lost/received new skill from items, gaingng/loosing requirements, or just unlocking new skills (hey, new healing skill. Lets move entire bar by one then). The game also needed function similar to the item bag mod - too bad mod messed with bartering. In Kingmaker everything goes to hell as soon as I have to change most of my spells to match a particular engagement - which happens fairly regularly.