Originally Posted by DrunkPunk
I think D:OS2 mostly nailed it in that your thoughts were mostly conveyed by the narrator during dialogue, because you could be Ifan or Fane, but you could also be a custom character with a personality defined in the players mind, not so much by Larian. Now I know D:OS2 had the occasional bit of reactive dialogue, as you mentioned (the ooo shiny bit), but even that was a bit jarring to me because it was so outside of what I expected. But those were infrequent enough that it was easy to ignore or forget. But when it did occur, man it really took me and my friend out of the moment because it totally conflicted with what we envisioned those characters to sound like.

Sorry, I meant Divinity II, not Original Sin II (as in the one from a decade ago). You got a choice of six(? Or maybe six each for male and female) voices but they were purely reactive. I suppose a bit like Dragon Age Oranges too, for that matter.

Anyway, I'm torn on the issue, and unsurprisingly it really depends how well the voice works with my vision of my character. Sometimes it does, sometimes it doesn't; so Inquisition was mostly okay but FO4 kept railroading me, which was quite annoying.


J'aime le fromage.