Showing die roll animations in dialog checks makes the game feel MORE like 5e table-top.

Removing control of reactions makes it feel LESS like 5e table-top.

I think this is a fair comparison since both could "slow" the game a bit, but add value (IMO).

The designers just need to get-on-the-same-page.

Last edited by NinthPlane; 01/09/20 09:33 PM.