Showing die roll animations in dialog checks makes the game feel MORE like 5e table-top.
Removing control of reactions makes it feel LESS like 5e table-top.
I think this is a fair comparison since both could "slow" the game a bit, but add value (IMO).
The designers just need to get-on-the-same-page.
Last edited by NinthPlane; 01/09/20 09:33 PM.