Originally Posted by Maximuuus

Languages can leads to many cool feature and situations in a game. It's absolutely not necessary to have a great game but it add more depth and mecanics and I really don't think it's an impossible mission...

It's not impossible. It's just that Larian was interesting in doing other reactivity then languages. Would limiting PC access to NPCs based on languages be interesting? Would having to switch companions to talk to different people be interesting? On another RPG maybe? In BG3 maybe not?