Because BG3 is going to be turn-based (with likely no option for RTwP), I imagine combat will involve me controlling my character and then pressing 'skip', 'unpause', or 'end turn' 3 separate times, but we'll see.
Nah. Combat will be moving the character, using an action, whether to attack or cast a spell, a bonus action (class dependent) then ending turn. ^_^
Originally Posted by IrenicusBG3
Originally Posted by Dragon_Master
I find that the differences between DOS2 and BG3 (from what we've seen) far outweigh the similarities to the point that outside of a TB combat, a few placeholder assets and running on the same engine there is nothing similar between them.
Although incorporating FR/BG lore and continuing its story is enough to entitle Larian to use BG3 title, the similarities between BG3/DOS 2 are very obvious.
TB combat, 4 characters only, huge terrain exploration format, absence of day/night cycle, uninspiring art style with repetitive medieval ruins and generic statues and more recently speaking to the dead/animals. They are implementing everything from DOS.
The differences of verticality, cinematics and wider decision tree is something you would naturally expect from DOS 3 with higher budget.
It seems to me that Larian only knows how to make one type of a game.