Originally Posted by Dragon_Master
Originally Posted by kanisatha
Originally Posted by Stabbey
Congratulations, you have shown that two games use the same graphics engine and both have a quasi-medieval fantasy style.

I would be fascinated to hear how you would change the look of, say, the rock assets to make something which is CLEARLY Baldur's Gate and nothing like DOS 2.

The engine argument has already been refuted.

Didn't say I wanted it to look "Baldur's Gate." Just said I wanted it to NOT look D:OS. As I've stated repeatedly, I don't care what it looks like as long as it is NOT the D:OS look.


Let's see how things change as thing progress. The game isn't close to being finished yet and it makes perfect sense that they would use a lot of placeholder assets while they work on story, quests, characters and mechanics then polish it up later for visuals.

Fair enough. I'm willing to wait and see. But I just get this gut feeling that the game devs' attitude on this issue is: it worked for D:OS2, so it'll be just fine for BG3. But this just doesn't make any sense to me. You're not going to bring to the game anyone who wasn't already into the game because this game "looks" just like D:OS2, whereas you definitely will alienate anyone who disliked how D:OS2 looked.