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addict
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addict
Joined: Apr 2020
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Mine:
1. Will there be night quests except for the camp?
2. Is there a plan for full chant in spells for the final launch?
3. Will there be cross saves between Stadia and PC?
4. Can we turn off the animation for dice rolls and get the result instead? Same for perception checks specially if failed?
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old hand
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old hand
Joined: Sep 2015
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Yes, but once you enter TB mode, can you then freely exit TB mode without having taken any actions or having advanced time? In other words, can this be realistically used as a way to pause the game (stop time from advancing) and allow you to leave your computer and go do something else?
To my understanding, the time stops for your group, the encounters and pnjs at a walking distance of you. The rest of the map keeps on doing its thing, like guards continue to do their rounds and so on. But I guess, when they enter your turn base bubble, they too get forced into turn based mode. So yeah, I guess you can just go do some other stuff and come back. Your game will be frozen where you left it. Unless you are in multiplayer of course. If other players are not in your direct vicinity, they can do whatever they like. But that's a good question to ask I think: QUESTION: In multiplayer, when one of the players is entering turn based mode, what happens to the others? Do they enter it too if they are nearby? What if they are far away? What happens to them?
Last edited by Nyanko; 08/09/20 08:52 PM.
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veteran
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veteran
Joined: May 2019
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Yes, but once you enter TB mode, can you then freely exit TB mode without having taken any actions or having advanced time? In other words, can this be realistically used as a way to pause the game (stop time from advancing) and allow you to leave your computer and go do something else?
To my understanding, the time stops for your group, the encounters and pnjs at a walking distance of you. The rest of the map keeps on doing its thing, like guards continue to do their rounds and so on. But I guess, when they enter your turn base bubble, they too get forced into turn based mode. So yeah, I guess you can just go do some other stuff and come back. Your game will be frozen where you left it. But there seems to be a contradiction here in what you're saying. If time stops only in a bubble around me but keeps advancing everywhere else on the map, then time is not frozen. Things can change in the game world while I'm away from my computer. I just don't understand why Larian has this absolute closed-mind to the idea of including the ability to just hit the space bar and pause the game during exploration. Yes I can see how it may be an issue for multiplayer, but they can easily have the feature be active only in single-player games. It is such a huge QoL feature even while also being probably the easiest and cheapest feature any game could have!
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veteran
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veteran
Joined: Mar 2020
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QUESTION: In multiplayer, when one of the players is entering turn based mode, what happens to the others? Do they enter it too if they are nearby? What if they are far away? What happens to them? turn-based acts as bubble - all units in certain radious from the turn based event (be it combat or manual initiation) will be pulled in. So if multiplayer buddies (or your own companions) are far enough from a character entering TB, they will continue exploring in Real time.
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journeyman
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journeyman
Joined: Aug 2020
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[quote=Nyanko]I just don't understand why Larian has this absolute closed-mind to the idea of including the ability to just hit the space bar and pause the game during exploration. Yes I can see how it may be an issue for multiplayer, but they can easily have the feature be active only in single-player games. It is such a huge QoL feature even while also being probably the easiest and cheapest feature any game could have! Kan: Hope the query here is taken in proper context - I'm asking because if it exists, I don't immediately remember seeing it yet mainly - but where has Larian pointedly come out and stated they will have no true pause function in the game? I don't immediately recall it being referenced one way or the other....though I could see where it might be an assumption based on the TB forced mode that that might be supplanting it without knowing.
“Any fool can criticize, condemn and complain - and most fools do. But it takes character and self control to be understanding and forgiving.”---Dale Carnegie.
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member
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member
Joined: Feb 2020
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I have a two part question with some background.
1. When playing CRPG's I don't particularly care for meticulously controlling the actions of every party member. For example, when playing BG 1-2, IWD 1-2, and PoE 1-2, I would generally pick one character (not necessarily the character I created) and only control that character during combat, leaving the other party members to be controlled by AI. So my questions are as follows: 1a) Will there be an AI system for each party member, and how customizable will it be (I personally felt that IWD 2's AI system was the best from those listed above, it offered a variety of choices without me having to pick individual triggers for each action). 1b) Because it will be turn-based (with no plans for 'real time with pause'), will there be a quick press button during combat that tells a party member to do whatever its AI tells it to do? Or will I be FORCED to tactically move, choose what spells or class features they use, and target what enemies to attack EVERY round?
EDIT: Don't bother posting this question the Reddit, as I did so just now; However, I don't belong to the BG3 discord channel, and don't plan to. So if you want to re-post this question there, feel free to.
Last edited by AnonySimon; 09/09/20 01:59 PM. Reason: I posted my question on the Reddit Q/A
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veteran
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veteran
Joined: Mar 2020
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So my questions are as follows: 1a) Will there be an AI system for each party member, and how customizable will it be (I personally felt that IWD 2's AI system was the best from those listed above, it offered a variety of choices without me having to pick individual triggers for each action).
Yes, it's called "co-op buddies". Not as advanced nor customisable as Dragon Age: Origins or Pillars of Eternity2 but it does the job. Turn processing time is annoyingly long though. Joking aside, I doubt something like that will be in. I have never seen a turn based game, which would play for them.
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veteran
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veteran
Joined: Jan 2018
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Fire Emblem has an option to let the AI move for you, but I think it’s only for actually moving troops quickly across the battlefield en masse, I don’t think you can have the AI attack for you.
People can play the game how they want, but only controlling one character in a party turn based game? So let’s say you have a party of 4 and are facing 6 enemies- you will take a turn 1/10 of the combat sequence. How is that fun? Normally you would be strategizing and planning during the AI turns, which are pretty quick. But if you only control one character you will just be sitting there looking at your screen.
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journeyman
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journeyman
Joined: May 2020
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In the recent panel from hell, I saw the characters moving both by clicking and by not clicking, so I assume we can just switch to whatever mode we prefer.
"I used my last magic poo to check in on my daughter." Scanlan Shorthalt.
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veteran
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veteran
Joined: Jan 2009
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I have a two part question with some background.
1. When playing CRPG's I don't particularly care for meticulously controlling the actions of every party member. For example, when playing BG 1-2, IWD 1-2, and PoE 1-2, I would generally pick one character (not necessarily the character I created) and only control that character during combat, leaving the other party members to be controlled by AI. So my questions are as follows: 1a) Will there be an AI system for each party member, and how customizable will it be (I personally felt that IWD 2's AI system was the best from those listed above, it offered a variety of choices without me having to pick individual triggers for each action). 1b) Because it will be turn-based (with no plans for 'real time with pause'), will there be a quick press button during combat that tells a party member to do whatever its AI tells it to do? Or will I be FORCED to tactically move, choose what spells or class features they use, and target what enemies to attack EVERY round? AI for party members is not really a thing in turn-based RPG's. AI for party members is a RTwP thing. Turn-based combat, almost by definition, has you controlling each individual member precisely on their turn, telling them precisely what you want them to do. If AI existed, you would want that AI to be very good AI and do what you want, and be annoyed when the AI did something different to what you wanted. I don't believe that Larian will implement AI for party members.
Last edited by Stabbey; 09/09/20 04:08 PM. Reason: words in order wrong
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Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
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A reminder to everyone that the RTwP/TB discussion is here. The question has been asked so please take any further discussion of the subject to the appropriate place.
J'aime le fromage.
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enthusiast
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enthusiast
Joined: Apr 2020
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What is the next base class to be implemented? I really hope it is Paladin.
Sven said that all PHB subclasses may not be available by full launch. Which subclasses may be left out?
What is the next Wizard subclass to be implemented?
Will there be spellbooks? If yes, can I find, steal, or loot them?
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apprentice
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apprentice
Joined: Sep 2020
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How will the telepathy ability of the Great Old One Warlock be implemented given that languages are not being implemented in the game? How detailed will the backgrounds be? Do you just pick "sage" or drill down to "discredited researcher"?
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veteran
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veteran
Joined: Mar 2013
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The turn based mode seemed to be global but if it works like original sin theres esssentially a zone in which time is frozen.
I personally find this solution very elegant and i think it could even work in a mulitplayer game that has several players that dont all shae the same party
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veteran
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veteran
Joined: May 2019
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[quote=Nyanko]I just don't understand why Larian has this absolute closed-mind to the idea of including the ability to just hit the space bar and pause the game during exploration. Yes I can see how it may be an issue for multiplayer, but they can easily have the feature be active only in single-player games. It is such a huge QoL feature even while also being probably the easiest and cheapest feature any game could have! Kan: Hope the query here is taken in proper context - I'm asking because if it exists, I don't immediately remember seeing it yet mainly - but where has Larian pointedly come out and stated they will have no true pause function in the game? I don't immediately recall it being referenced one way or the other....though I could see where it might be an assumption based on the TB forced mode that that might be supplanting it without knowing. I'm basing that on how things happened with both D:OS games. For both those games, when requests were made to include pausing during exploration, something quite a number of people asked for, Larian's response was to be adamantly opposed to it. But this has not yet come up for BG3, hence why I included it in my list of questions.
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member
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member
Joined: Apr 2020
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If I want to play a group of 4 dwarves, from the beginning, will I be able to? Can I create them all custom from the character creation screen or do I have to wait until I find them as a mercenary for hire in the game? And, if that is the case, will I be able to choose their physical appearances (like hair style, skin tone, etc)? How long will I have to play before I can get a team of 4 dwarves?
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journeyman
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journeyman
Joined: Aug 2020
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[quote=Nyanko]I just don't understand why Larian has this absolute closed-mind to the idea of including the ability to just hit the space bar and pause the game during exploration. Yes I can see how it may be an issue for multiplayer, but they can easily have the feature be active only in single-player games. It is such a huge QoL feature even while also being probably the easiest and cheapest feature any game could have! Kan: Hope the query here is taken in proper context - I'm asking because if it exists, I don't immediately remember seeing it yet mainly - but where has Larian pointedly come out and stated they will have no true pause function in the game? I don't immediately recall it being referenced one way or the other....though I could see where it might be an assumption based on the TB forced mode that that might be supplanting it without knowing. I'm basing that on how things happened with both D:OS games. For both those games, when requests were made to include pausing during exploration, something quite a number of people asked for, Larian's response was to be adamantly opposed to it. But this has not yet come up for BG3, hence why I included it in my list of questions. Gotcha - thanks for the insight sir.
“Any fool can criticize, condemn and complain - and most fools do. But it takes character and self control to be understanding and forgiving.”---Dale Carnegie.
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veteran
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veteran
Joined: Jan 2018
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If I want to play a group of 4 dwarves, from the beginning, will I be able to? Can I create them all custom from the character creation screen or do I have to wait until I find them as a mercenary for hire in the game? And, if that is the case, will I be able to choose their physical appearances (like hair style, skin tone, etc)? How long will I have to play before I can get a team of 4 dwarves? It has been confirmed that you can start the game with a full party of custom characters if you wish, though not in EA when it launches. It will be patched in later.
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member
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member
Joined: Apr 2020
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If I want to play a group of 4 dwarves, from the beginning, will I be able to? Can I create them all custom from the character creation screen or do I have to wait until I find them as a mercenary for hire in the game? And, if that is the case, will I be able to choose their physical appearances (like hair style, skin tone, etc)? How long will I have to play before I can get a team of 4 dwarves? It has been confirmed that you can start the game with a full party of custom characters if you wish, though not in EA when it launches. It will be patched in later. Awesome. Where was this confirmed?
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member
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member
Joined: Aug 2018
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If I want to play a group of 4 dwarves, from the beginning, will I be able to? Can I create them all custom from the character creation screen or do I have to wait until I find them as a mercenary for hire in the game? And, if that is the case, will I be able to choose their physical appearances (like hair style, skin tone, etc)? How long will I have to play before I can get a team of 4 dwarves? It has been confirmed that you can start the game with a full party of custom characters if you wish, though not in EA when it launches. It will be patched in later. Awesome. Where was this confirmed? Panel from Hell, I do believe
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