I also do not do reddit and so would greatly appreciate my questions being included. Pretty much all the questions I would ask re. optionally bigger party size and custom characters v. origin characters others have already put in, so I'll skip those two issues. Thank you!!!

1. Can a rough percentage estimate be provided on how much of the game's content is combat versus the noncombat parts?

2. Roughly what percentage of combat encounters can be avoided through alternative actions or checks?

3. When combat is avoided in some manner, will our returns (quest/story outcomes, XPs, loot, etc.) be equivalent to what combat would have provided?

4. Will the game have a 'Story Mode' or something similar?

5. Are the art assets we are currently seeing for environmental objects such as walls, cobblestones, pillars, etc. final versions, or will they eventually be replaced with assets created specifically for this game?

6. Can the game be paused during exploration?

7. What kind of crafting, if any, will the game have?