Hardly surprising these shots look similar really, if you pick pretty much the most generic fantasy location possible- An overgrown ruined fort. Stone walls, flagstones, steps, plants, etc. There’s places very much like this all over the Witcher games, Dagon Age: Inquisition, etc, etc.
Even with new textures, how different do you expect them to be? Granted, the bushes look the same and broken columns appear to be the same style, but you appear to have carefully picked out screenshots to make a point about the “entire look and feel” of the game.
How about a bit more of a challenge and try to match up something like this, which is just as much part of the “entire look and feel” as your examples?
As for there being “something about the graphic portrayal of the characters“, do you mean how DOS games have 3D cartoon characters with fixed facial expressions and don’t move an inch during dialogue, while BG3 has life like characters with fully animated dialogue and cut scenes roughly on par with major studio releases?
There are many things on the screnshot that visualy looks or feels like DoS, especially the user interface. I think the UI could give a more Baldur's Gate feelings instead of just another "DoS" UI like this ?
Until now I though it was a question of different perspectives, but right now I´m starting to think you´re just messing with the rest of us, guys
The UI in Dos2 is like this: Portraits in vertical in one side (Like in BG2), combat order in up and center, skill bar down below, quick menus in the bottom right,etc etc
And this was the UI in bg2. You know, with a big action bar in the bottom, the buff/debuff icons covering the important portraits, and no hp bar under the portrait (the hp bar was the coloured part of the portrait), portraits in one side, etc.
So. You want an UI that resembles the old games or you want an UI that is more likeable to you? because your description does not seem like the old games...