I love Pathfinder Kingmaker, i love it for one particular reason: Low(er)poly Models with Hand drawn textures.
You know what that DOESNT look like? Baldurs Gate.
Infinity engine games are the exact opposit of that, youd know that if youd be in any way interrested in the process of how this stuff gets made. The infinity engines sprites were pre rendered. that means that they could use higher fidelity 3D than any PC at that time cold render in real time and turn it into sprites. Some of the infinity engine stuff might be Handdrawn, im looking at IWD 1 here but i might be wrong.
Either way for readabilitys sake, The infinity engine games featured "high poly" base meshes with limited colour schemes to make them easier to read. So youd have relativeley big surfaces with the same "colour" , only variations in shading that was rendered.
Pathfinder Kingmaker is the exact opposit. it uses Low poly (by todays standards) 3D models but hand paints the shadows on it. Lots of Kingmaker models look a bit like a beautifull mess when you look at em from a zoomed out perspective, when you zoom in you see the intricacies of the textures, some realy nice colour blending going on, realy neat hand painted shadows.
Not only is the process the opposit of one another, the stylistic choices are the opposit aswell.
Baldurs Gate and infinity Engine games go through readiability but high "fidelity" before baking it into sprites. Meanwhile Kingmaker is more like expertly painted warhammer miniatures.
Its hard to put these things into concrete terms, but TL;DR: youre wrong.
Larian, with its appeal to photorealism, is much closer to the original Art direction of the infinity engine. that is high fidelity 3D with easily readable colours and photorealistic palettes that leave the colour variation to the in engine shading.
it just aggrevates me when you people are constantly saying things that are so blatantly wrong to anyone that even takes a cursory glance at what youre talking about, just to shit on something you hate out of principle.