I would pick the Divinity Engine over Unity engine used in Pathfinder:Kingmaker, Tyranny and Pillars of Eternity 100% of the time.

I'm not sure if it's the engine or the developers creating the games in them but every game I've played with the Unity engine had garbage optimization, controls felt clunky and God... the loading screens were horrendous.... Pillars of Eternity was an enjoyable game but the loading screens, especially in multi-floored buildings completely wrecked my immersion. I also felt the worlds were too small, combining that with the constant loading screens made me feel disconnected with the world whereas Divinity Original Sin 1/2 had a (semi) open world experience that not only felt bigger than the other games it also was an immersive experience.

I'd rather see the developers work together in the Divinity Engine, building a story and perfecting it, than having to deal with another poorly optimized buggy game created in Unity.

Last edited by Freekster; 10/09/20 10:32 PM.