Quote
Thanakar,

I will ask it here internally what could be the cause of this, as I don't know it.

Three more questions:

- Did you change sth recently on your pc? Like installing a program, or a new piece of hardware?


Divine Divinity was the last program that I installed

Quote
- Were you always playing with the patch applied?


Yes

Quote
- When exactly did the slowdowns start?


The slowdowns started after getting large quantities of the map uncovered. I have noticed that when moving around stuff on the screen usually doesn't move until it comes into my sight range, then it doesn't stop moving, even when out of sight. My sight range is almost the entire size of the minimap, so I see when a group of enemies suddenly scatter when the minimap reveals them, then they are in constant motion, even if they can't see me. What I think is happening is that even though I have a nice high speed graphics card, my processor doesn't like keeping track of all that moving stuff on the screen. This is very evident to the right of the Ducal Inn, with the garden that is full of butterflies that show up on the minimap and neutral. On small maps dungeon maps this isn't a problem, even with alot of enemies. I also don't have many slow ups on Riverton map, but this is probably because I've killed everything off on that map that I can <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />, something I can't do on the Verdistis map....darnit, so I have all those animals, butterflies and people moving moving moving! Another strange problem I had was with the Evil Dwarf Captain, not sure what was causing it but the game would pause continually while I was being attacked by one. Even though I have updated sound drivers for my audigy card, I'm not sure that the VIA chipset on my motherboard and Creative Labs products are a happy marriage, so some of these slowups may actually be sound related and not graphics related.

Quote
Hopefully your problem can be fixed soon.


Not unless I upgrade to a new processor.