In Baldur's Gate III, have developers provided the tools players would need to create their own custom modules? For example, players might want to kiss the foot of an Orc instead of a Goblin, and would like to include an alternative or additional event where an Orc's foot is kissed. Fans might want a series of foot kissing side quests, where Kobold and Hobgoblin feet were kissed too. Or you might prefer to kiss the Goblin lips, or some other part of the body...
This aspect of taking control of the events/creating modules was a vital part of the success of Neverwinter Nights, which had the Aurora Toolset:
https://en.wikipedia.org/wiki/Aurora_toolsetAllowing players to create their own dungeons and script the behaviour of the monsters would enormously leverage the hard work Larian have made.