In games such as Arx Fatalis (awesome 1st person RPG) and Black and White, the player draws patterns on the screen to cast magic.

In Arx, you also draw patterns on the screen to cast magic, but the patterns are multiple overlayed runes. The runes actually form a spell language, so by deciphering the runes you can find new spells (including hidden ones not revealed anywhere in the game).

I wonder how this would fair in an isometric/2D Divinity type game? Maybe it could be limited to specific (non-combat?) spells, such as recall, as in a game such as DD it may be too difficult to keep up with all the monsters. Could be fun <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

-Fabian