Originally Posted by Talaverus


2.) More seriously, I am concerned about what this will mean for melee characters in combat situations. Multi-level scenarios seem to favor ranged characters significantly over their melee counterparts. Ranged characters can bring "death from above" (or below) while melee characters struggle to get into position.



Dashing and pushing enemies off a cliff should trigger opportunity attacks. Unless surprised.

Otherwise it's all too easy to push people around.