Originally Posted by NinthPlane
I will NOT be testing the evil options.

I think Larian is wasting a TON of time on edge cases when they should be focused on providing more options like races and subclasses that far more people could enjoy.


I thoroughly disagree. It seems a fundamental part of the game design to give as much choice to players in how they approach and deal with any situation as possible, and apparently with the game world reacting to their decisions. I don’t see how they can do that while only allowing “good” options and outcomes. Even if I generally aim for being a nice guy most of the time, that choice is meaningless if there isn’t an alternative route I could have taken.

Like others I’ll probably never play a character that’s just psychotically evil, which seems to be how dome interpret an evil play through. I don’t find that very interesting. However I might well play a character who’s prepared to do evil things if it furthers my own goals. Which is real world plenty evil enough.