Originally Posted by Nyanko
Originally Posted by NinthPlane
I will NOT be testing the evil options.

I think Larian is wasting a TON of time on edge cases when they should be focused on providing more options like races and subclasses that far more people could enjoy.


They don't waste any time. They are just following the strict D&D rules for alignment which allow anyone to play evil if they so choose to. I guess you've never played the tabletop game. You would know what I am talking about if you did. Not having evil paths in a D&D game is not an option, it's heresy.

Evil characters generally ruin group cohesion in tabletop campaigns. Some people may think it's edgy and cool, but eventually no one invites them to play in their next campaign.