Originally Posted by NinthPlane
Originally Posted by Nyanko
Originally Posted by NinthPlane
I will NOT be testing the evil options.

I think Larian is wasting a TON of time on edge cases when they should be focused on providing more options like races and subclasses that far more people could enjoy.


They don't waste any time. They are just following the strict D&D rules for alignment which allow anyone to play evil if they so choose to. I guess you've never played the tabletop game. You would know what I am talking about if you did. Not having evil paths in a D&D game is not an option, it's heresy.

Evil characters generally ruin group cohesion in tabletop campaigns. Some people may think it's edgy and cool, but eventually no one invites them to play in their next campaign.


No that's not true. As a DM it's more difficult to handle but it doesn't mean it's not fun. I have run many evil characters campaigns and it was always entertaining. There is even a game in which you play demons, so evil is the default, 'In Nomine Satanis' and it's hilarious.

And it doesn't have to be edgy either. Once I was playing a D&D campaign with friends, and my mage was corrupted by a lich in a world we visited. And after consulting with the DM, we decided the lich had possessed my mind back home and I was doing my best to undermine everything the other players were doing without them noticing. It was fun for everyone.
One of my friends was playing a king and his character was obsessed with his appearance. So for his wedding, my mage offered a lovely painting of his person to put in his chamber so he could admire his own self every morning. But the painting was cursed. Each time he was looking at it, he had a chance to lose charisma. And it took him very long to find out what was going on, cause he trusted his old friend so much.

Last edited by Nyanko; 16/09/20 07:39 AM.