Originally Posted by Nyanko
Originally Posted by CandrianIllborne
Well, like I said I don't think that the evil path would be the "default" one. I do hope (and expect) that it's a possible path and that it's still an interesting way to play the game, but my original comment was more pointing out that I didn't think that the good side of the game would suffer or not be as important.


Don't you find it strange though that all the starting companions in EA will be either evil or neutral. Doesn't it imply somehow that the evil paths are the ones they want to fine tune the most so they put them on early?


I don't find it all that strange, but that's mainly because I've never played a game in EA so I have no frame of reference. I think the writing of evil paths is more difficult to get right. I'm basing that opinion on my own experience as most RPGs I've played have fairly shallow evil gameplay. I understand it - it's hard to justify from a writing and roleplay experience why someone who is essentially an evil person would be interested in saving someone/something, and most of the justifications from the evil perspective are not narratively satisfying. Maybe they're just worried about getting it down first before tackling the "easier" good path/good character writing? I can also understand the idea that coming up with reasons why an evil character would be part of a party and join up with a PC that is good is also difficult to nail down and requires nuance. Not sure.