Originally Posted by kanisatha
I thought the good companions will only be introduced after the EA period, so if that is not correct and we will see them later within the EA, then okay.

Also, I said the game runs the risk of becoming evil default, not that that's how it has been designed. So evil path unintentionally becoming the default because that's what everyone did during EA, and may be even posted a lot of videos and streams. But like some of you seem to believe, even with Swen's desire for people to play evil playthroughs in EA, maybe many EA players will refuse and opt for good playthroughs. These are all possibilities. For me this is just yet another worry about the game because I will not touch a game where the evil path is how you're supposed to play the game (even if other paths are possible). That's why, as much as I love Obsidian RPGs and Tyranny has received strong reviews, I will never ever play that game.


I took/interepreted what Swen has been saying as more of an attempt at balance on both sides, not an attempt to skew the game towards 'evil' choice playstyle. It's kind of the same vein as in the June gameplay session where he knew the masses would cry for showing off Underdark, but he was trying to sell the idea/notion that hey, there's this other encounter which is pretty interesting that you'll miss (for now) if you choose that instead. You also have to keep in mind, him saying that was in direct response to a pointed question of something along the lines of 'without spoiling anything, what's the one thing you'd suggest someone to try in EA' - so it's not like Swen just has been pushing the 'evil' ideology arbitrarily necessarily either. So in that sense, I take it as he's just doing his job as the Larian frontman to show off how much work they've put in all around on permutation and let people know that do tend to like the more evil route that, hey, we actually have something for you guys and you may be surprised at the depth you find.

I'd have to go back and try and find the source, but I'm fairly sure I remember at some point, he even made the comment that usually in these games there isn't a fleshed out path or rewards for playing that way. I read another post, can't remember if it was here or on Reddit, within the last couple of days, but it did point out with the original BG games even, you didn't often have truly evil-rewarded path or options....you often would miss out on certain desired gear/items if you didn't play the good-leaning path or approach. Also, I do think more people from a big picture/universal standpoint tend to play good leaning angles than evil/nefarious ones typically anyway, so again...I just think its more to try and balance things that are being played through as part of the EA process.


“Any fool can criticize, condemn and complain - and most fools do. But it takes character and self control to be understanding and forgiving.”---Dale Carnegie.