I thought the good companions will only be introduced after the EA period, so if that is not correct and we will see them later within the EA, then okay.
Also, I said the game runs the risk of becoming evil default, not that that's how it has been designed. So evil path unintentionally becoming the default because that's what everyone did during EA, and may be even posted a lot of videos and streams. But like some of you seem to believe, even with Swen's desire for people to play evil playthroughs in EA, maybe many EA players will refuse and opt for good playthroughs. These are all possibilities. For me this is just yet another worry about the game because I will not touch a game where the evil path is how you're supposed to play the game (even if other paths are possible). That's why, as much as I love Obsidian RPGs and Tyranny has received strong reviews, I will never ever play that game.
My interpretation is that it's just to get
enough players to do it from an evil PoV that they get a good range of feedback for all alignments: I mean from feedback here, there's enough players (probably
more than enough) who'll resolutely play as good because of previously not enjoying evil. Edit: as
Tyndaleon explained rather better than I did.
It's been a while since I played Tyranny but the actual RP element wasn't overtly evil. I didn't particularly like having to choose between two factions who were a classic case of "can't they both lose?" but that didn't really change how I played my character.