It’s been a while since I played Tyranny, but I can’t recall ever feeling like I was forced to be evil or hurt others. That isn’t what the game is like at all.
There might be as well a kind of misconception of what evil is for some people. I guess most players think evil is being a sadistic narcissistic killer or a demon who wants to destroy everything and that's about it. That's what actually D&D is essentially about with its alignment system. But evil is much more complex than that.
There are so many other driving forces which can lead to its path: revenge, coercion, ambition, curse, mental illness, to name a few. And as I hinted in another post, some players play evil without even noticing they do. To some extent, it's also a cultural thing. In some places, some act might be considered evil, but if you cross the border, they are not anymore. And once again, D&D fails in addressing this, making it a universal concept.
So I hope Larian will explore more gray areas. With Avernus and the act of dealing with devils, it would be an interesting thing to do in my opinion.