Originally Posted by Warlocke
It’s been a while since I played Tyranny, but I can’t recall ever feeling like I was forced to be evil or hurt others. That isn’t what the game is like at all.


There might be as well a kind of misconception of what evil is for some people. I guess most players think evil is being a sadistic narcissistic killer or a demon who wants to destroy everything and that's about it. That's what actually D&D is essentially about with its alignment system. But evil is much more complex than that.

There are so many other driving forces which can lead to its path: revenge, coercion, ambition, curse, mental illness, to name a few. And as I hinted in another post, some players play evil without even noticing they do. To some extent, it's also a cultural thing. In some places, some act might be considered evil, but if you cross the border, they are not anymore. And once again, D&D fails in addressing this, making it a universal concept.

So I hope Larian will explore more gray areas. With Avernus and the act of dealing with devils, it would be an interesting thing to do in my opinion.

Last edited by Nyanko; 18/09/20 06:43 AM.