When i tcome sto dungeons, i think you can be a bit self aware but then sitll realize that they have a mystery of hteir own.
5e isnt all that much about dungeons. But dungeons is what any edition of DnD does best. Its in its DNA.
Ideally dungeons are part of the settings flavor, in FR this is not much the case but in other DnD settings there usually is an implied reason for the world beeing literred with them.
You dont realy need a theme. "Murder death guantlet" is theme enaugh, hto of course themed dungeons are still nice. But at the end of the day the improtance of a dungeon is: beeing big, beeing fixed, beeing dangerous, ,beeing filled with monsters that arent there for sport. And of course there beeing riches to gain.
You shouldnt be able to easily rest in dungeons. And killing the monsters shouldnt be the point. The point should be the riches. The Monsters are in your way. The traps are in your way, the enviroment is in your way.
it should be a death gauntlet between you and and the loot.
Ideally, a dungeon has a sort of ecology of its own. Its got several factions in it and its so expansive that you dont see everything.
Video games generaly arent great at dungeons, but i think its about time that DUNGEONS are brought back into Video games.
The dungeon crawling genre is dead outside of Japan, time for CRPG to conquer back that lost ground.
>Dungoens make sense
i kind of disagree.
They dont have to. They are old, crumbled things. Designed by madmen and wizards and worse yet to kill intruders. They evovled further, bled into the underdark, twisted under the weight of curses an strange experiments.
Designign dungeons after real life Blueprints means taht youll end up with just a couple of rooms
Last edited by Sordak; 18/09/20 01:27 PM.