A big problem with playing evil is that it's usually a very shallow experience. Chaotic evil basically boils down to killing everyone you meet. PS:T did a pretty good job of allowing evil playthroughs, but a lot of modern games really botch the job. I hope Larian takes a page from some older RPGs and builds a world that's flexible enough to allow for meaningful and engaging evil roleplay. I love playing neutral evil as much as I can.