Originally Posted by CandrianIllborne
A big problem with playing evil is that it's usually a very shallow experience. Chaotic evil basically boils down to killing everyone you meet.


That might be how many people play, but it’s probably not how it should be played. It really just means that you could kill anyone you meet for the LOLs. Even a chaotic evil character might still take a “good” quest for any number of reasons: Money or other reward, to keep people guessing about them, because they want to get into the quest giver’s pants, just because it sounds like fun or seeing what opportunities for causing murder and mayhem it provides. Playing chaotic evil can be more about messing with people’s lives and heads than just killing them for looking at you wrong. Basically just doing doing whatever the hell you like with zero regard for anyone else.

I’m sure this is why Larian are suggesting people try playing evil in early access. They’ve talked a lot about all the “systemic” stuff in the game and how the world reacts to the things you do. A good number of players running around causing total chaos is probably the best way to stress test their systems to see what breaks.

If everyone just picks takes the obvious good path all the time, they could miss a load of game breaking bugs (TM).