The reason is the enemy will take fall damage from the push, assuming the enemy dies the monk can jump down, move up to 15 feet and use the final flurry of blows attack on a different target if one is available, but if the target is hard enough to survive all the the attacks and the fall damage, then the final flurry attack and stunning strike is a bid to disable the enemy until next round and use the extra movement to clear the way for smaller aoe spells teammates might want to use or to move into a better defensive position, like next to a paladin or fighter that has the protection fighting style. And remember as a Open Fist monk you can use the push effect on all the flurry of blow attacks, so assuming it survives the fall and the other attacks you can attempt to stun in and push it 15 feet away potentially into a group of enemies ready for a teammate's fireball.


Last edited by Khultak; 22/09/20 07:11 AM.