@Apocynum "What are you talking about with “safe spaces”? In the very real world of employment and labor, if I call my coworkers racial slurs, I will be fired even if I don’t “mean it.” If I start yelling obscenities in a restaurant, I will be asked to stop and then asked to leave. Is this false? And are you arguing that it should be changed?"
> You are right about those rules and I hope they stay. What I wrote was against adapting the game narrative in a way to not hurt those "marginalized communities".
There is a secondary discusion here about trolling vs. racism and so on, that's bit off topic I think.
@Warlocke "I’m all about inclusivity and diversity and I hated the new Stars Wars films and Dragon Age each for being poorly crafted. Do you have any evidence that they “failed” (neither has failed commercially, even though Episodes 8 and 9 underperformed they still made over a billion dollars each) for diversity and not for just being generally a bit crap?"
I just meant when there is a pressure to include someone or something, an outside idea that just must be there suddenly (like diversity for example), then the story/movie/game or whatever other art form, no longer can follow that only path that should exist: to make it as good as possible, to convey that original message freely that started it.
Art starts with a vision, and then becomes a whole, already limited by reality (cost, tech limits and so on). Any further compromise just takes it further away from what it meant to be. Accepting inputs as inspiration and help in creation process is up to artists. Adding further limitations will just result in worse products, and in game creation this means extra cost & time, that is taken away from somewhere else.