@KeraTerra I think integrating romance into gameplay like that would be awesome. There's a game called Wildermyth, it's very different in how it works from BG3 but it's still a type of RPG, and the relationships between characters are pretty important. Characters do get bonuses in battle depending not just on romance but on whatever relationships they have. Characters in a romance get bonuses when attacked creatures that have done damage to their partner, friends get a bonus when they attack the same monster and even rivals get a bonus; increased critical hit chance when they're around one another to represent them trying to one-up each other. I don't know if that sort of thing can work in D&D but something like that would go a long way towards adding depth and meaning to relationships, and providing a mechanical insentive to explore various types of relationship.