Originally Posted by Warlocke
Originally Posted by Maximuuus
Originally Posted by Warlocke
The game will have, according to Swen, several story elements directly linking BG3 to the past games. That’s pretty concrete.


Not sure it's really concrete until we see what he's talking about.
I'll write it again... but Bhaal is not only what defined BG... (+ That's related to the FR... we're turning round if u don't keep what was said before in mind).


I saw that, but asking how this game should feel like its predecessors without permitting mention of most of the things that defined those games (the story, the setting, the rules) seems to me a bit of a rigged game.

Artistically both games are a match as much as possible, seeing BG1 and 2 were low resolution pixel games.

What more do you need?


This is what's important to you and maybe what defined/feel BG to you.
That's fine but there are a lot of other things that defined the old video games and some of them are (more/as) important for lots of players that grew with the Baldur's Gate video games.

I'm glad you asked smile
Here are a few clue that are probably already mentionned here :

- the D/N cycle was an important part of the old games for many reasons
- the way you travel through maps was another important feature (especially in the 1st game)
- the party of 6
- BG1/2 was the story of the player, not the story of everyone (every origin characters).
- The inventory and the ammunition management was also a part.of it. Whatever you like staying for 30 Real Time minutes in front of a merchant or not, it was a part of the game.
- There were A LOT of companions you could meet everywhere
- The random encounters gave the feeling of.a.dangerous World

I could give more informations about all this, talk about many other things and share how.I imagine include those old.things in a New game but that's not the point.

Obviously, some of those old things absolutely need improvement or doesn't suit modern games but that were parts of the spirit of BG to me.

I'm absolutely sure that, as I said many things could still gather players arround those few "easy" exemples and I'll only focus on 1 thing atm (let's wait the EA for the others)

=> The stealth mecanics was very obscure to me in BG1/2 and it looks awesome in BG3.. Awesome but at the same time ridiculous to me... The shadow of a tree under the sun is not a place you can.hide...
Stealth in D&D looks to me like someone that is very discreet and.silent... not as someone.wearing a magical cloak of invisibilité that is a little bit less efficient under the daylight.

This would be absolutely awesome for everyone with a real D/N cycle and that D/N cycle could really increase the ambiant and the level of immersion of the game.

Last edited by Maximuuus; 24/09/20 06:13 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus