The imposition of DOS 2 structural design into BG3 is becoming embarrassing at this point:
- No open world (major flaw since many games nowadays are open-world and even BG2 was semi-open with free exploration) - No D/N cycle (major flaw; common even in non-RPG games) - Combat (major flaw since many RPGs transitioned from TB to action elements, including conservative JRPGs). - Generic artstyle - Narrator - Party of 4 - Party members story arcs with deals with devil/magic/vampire. - Speaking to the dead and animals - Party members enrollment deadline at Act1