The imposition of DOS 2 structural design into BG3 is becoming embarrassing at this point:

- No open world (major flaw since many games nowadays are open-world and even BG2 was semi-open with free exploration)
- No D/N cycle (major flaw; common even in non-RPG games)
- Combat (major flaw since many RPGs transitioned from TB to action elements, including conservative JRPGs).
- Generic artstyle
- Narrator
- Party of 4
- Party members story arcs with deals with devil/magic/vampire.
- Speaking to the dead and animals
- Party members enrollment deadline at Act1