Not specifically turn-based / RT as such (really not interested in all of that), but what prompted my response was that surely every other RPG going "action" and twitch combat in some form in particular early to mid 2000s was driven mostly by marketing decisions rather than anything else, so cannot possibly be a plus as such. In particular considering how narrow the choice in combat had become at that point. For many devs (including Larian), it was either some form of action, be it a Diablo clone in early Divinity or else... That there are viable choices apart of action again should be celebrated as a good thing, plus you don't ever set trends if you simply follow them.

If the argument had just been that the combat was not like the originals, fine.

Last edited by Sven_; 25/09/20 10:38 AM.