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Maximuuus #676486 01/10/20 04:15 PM
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The game has a lot more verticality than DnD probably normally has. They need to rebalance classes that don't have much movement abilities, so they aren't completely screwed when somebody shoots them with a bow from rooftop or cliff. That's most likely the reason why they gave everyone super Jump.

Maximuuus #676504 01/10/20 05:49 PM
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I think it the super-jump has more to do with the visual aesthetics than with reality. I mean, you will have to make lower platforms and less elevated terrain to allow your characters to jump into them and a high 7 ft jump would be more visually impressive than a short one in a videogame.

A short jump of 3ft (that's what a 10str character could jump) may be even not worth using or even animating either.

Last edited by _Vic_; 01/10/20 05:50 PM.
Maximuuus #676508 01/10/20 06:20 PM
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Originally Posted by Maximuuus
Originally Posted by Doomlord
They are going to have video game characters have sex... I think your going to have to suspend reality my friend.


Maybe sex is out of reality for you... That's not the case for everyone wink


Yes, sex in a video game is out of reality for me. Never seen it before in a video game and could care less to see it in this game.


DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off...
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Doomlord #676512 01/10/20 08:19 PM
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Originally Posted by Doomlord
They are going to have video game characters have sex... I think your going to have to suspend reality my friend.



Let me introduce you to https://store.steampowered.com/app/642090/Coming_Out_on_Top/

Maximuuus #676515 01/10/20 08:33 PM
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Jump animations as of now are really terrible.

Don't know what will happen with the "tadpole excuses" when we remove them.

Maximuuus #676522 01/10/20 09:58 PM
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Originally Posted by Maximuuus
The "shut up it's magic" becoming a "shut up it's the tadpole"...
I find this very weak if that's it.

Stronger abililities such as a jump over 22m instead of 11m ? Seriously ?

All you have to do is free your mind.

Joking a side, yes it looks awkward and is potentially very convenient. Whenever I buy into it, depends from whenever it is any fun. A lame explanation can be good enough, if gameplay is engaging and would be worse otherwise. I still think the jump looks silly though. I think just removing "charge up" (the pose that starts when you pick the ability) would do it for me.

Originally Posted by IrenicusBG3
Jump animations as of now are really terrible.

Don't know what will happen with the "tadpole excuses" when we remove them.

Assuming we will remove them before the end of the game. Tadpoles could be "the source" of BG3 rather then collars. It would be odd for what seems to be many core mechanics to be removed (not only gameplay, but also mind trick thingy).

Last edited by Wormerine; 01/10/20 09:59 PM.
Maximuuus #676524 01/10/20 10:32 PM
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They will have to come up with something, since it is "time-sensitive". Neutralizing seems the best option if they want to keep the powers.

Since the game will be played only during the day, they cannot allow Astarion to lose his new ability.


Wormerine #676539 02/10/20 05:34 AM
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Originally Posted by _Vic_
A short jump of 3ft (that's what a 10str character could jump) may be even not worth using or even animating either.


That's a good point.

In the gameplay video, we can also see that characters can climb nearly everything. The level design could easily play with verticality only with climbing and not through ridiculous jumps.

I'm still not talking about specific spells or abilities because that's the rules but all characters basicaly able to jump higher than their own size really look ridiculous, tadpole or not.

This is also another opportunity to custom characters.
If all of them can climb (not everywhere) and a few of them can jump like super heroes because of spells/race skills/... The game become deeper and your characters have "unique" exploration abilities as it is in D&D.

Originally Posted by Wormerine


Joking a side, yes it looks awkward and is potentially very convenient. Whenever I buy into it, depends from whenever it is any fun. A lame explanation can be good enough, if gameplay is engaging and would be worse otherwise. I still think the jump looks silly though. I think just removing "charge up" (the pose that starts when you pick the ability) would do it for me.


I don't find it very engaging when we can jump to disengage an ennemy or when we need to jump from a platform to another to reach another one or when someone can cross 11m without any abilities.

And as you and Irenicus said... What about the tadpole excuse after act 1 ?

I guess jumping "with the basic jump skill" everywhere at every corner is not a huge part of a D&D campaign and BG3 is a D&D game, not a DoS with crododiles that teleport and cast spells...

Last edited by Maximuuus; 02/10/20 06:36 AM.

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Maximuuus #676548 02/10/20 09:49 AM
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Advertisement: Spring-heeled Jack, erstwhile trader in Victorian London, now opening several establishments in and around Baldurs Gate.

"You too can clear three story houses in one bound!"


Someone must have spiked her senna pod drink!
Maximuuus #676560 02/10/20 11:49 AM
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Quote
Jumping PHB p182

Your Strength determines how far you can jump.
Long Jump

When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance.


For Video Game reasons Larian seems to have dispensed with the 10 foot running requirements.

So assuming all jumps have an implied 10 foot running start:

A Character with 10 strength can jump 10 feet.
A Character with 20 strength can jump 20 feet.
A Githyanki with 20 strength and using their psionic jump ability can jump 60 feet.
A Wizard with 10 strength and using the jump spell can jump 30 feet.


Most of the jumping in the gameplay videos featured a Githyanki who has a jumping limit of 3x their strength score when using her psionic jump(54 feet for an 18 strength)
I don't recall Lae'zel jumping more than 54 feet in the gameplay videos, so her character seems to be following the rules of 5E.

Last edited by Alodar; 02/10/20 12:33 PM.
Maximuuus #676573 02/10/20 01:31 PM
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I don’t think a load of parameters for jumping based on stats is a great idea. Too easy to make a mess of level design and will almost certainly lead to players trying to find the exact point where they may just be able to jump across something only to find they can’t quite make it.

Probably better to have things anyone can jump, things you can only make with an “enhanced jump” (of whatever variety), and things you can’t jump, and try to make it easy to tell which is which.

Maximuuus #676589 02/10/20 03:09 PM
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Here is another exemple of awfull jump.
https://youtu.be/yTsgcFOzSOc?t=136

I would have no problem to see Astarion climb this, here it looks like he has reactor under his feets... (and that's not only about the effects).

Last edited by Maximuuus; 02/10/20 03:12 PM.

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Maximuuus #676590 02/10/20 03:16 PM
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Originally Posted by Maximuuus
Here is another exemple of awfull jump.
https://youtu.be/yTsgcFOzSOc?t=136

I would have no problem to see Astarion climb this, here it looks like he has reactor under his feets... (and that's not only about the effects).


Looks like the jump that was selected is a class option that likely replaces something that didn't translate for a video game for rogues.

Looks awesome!

Alodar #676591 02/10/20 03:23 PM
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Originally Posted by Alodar
Originally Posted by Maximuuus
Here is another exemple of awfull jump.
https://youtu.be/yTsgcFOzSOc?t=136

I would have no problem to see Astarion climb this, here it looks like he has reactor under his feets... (and that's not only about the effects).


Looks like the jump that was selected is a class option that likely replaces something that didn't translate for a video game for rogues.

Looks awesome!


That's the basic jump skill.
Seriously that looks awesome ? My god It looks like he has a jetpack...

Last edited by Maximuuus; 02/10/20 03:25 PM.

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Maximuuus #676592 02/10/20 03:27 PM
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Originally Posted by Maximuuus
Originally Posted by Alodar
Originally Posted by Maximuuus
Here is another exemple of awfull jump.
https://youtu.be/yTsgcFOzSOc?t=136

I would have no problem to see Astarion climb this, here it looks like he has reactor under his feets... (and that's not only about the effects).


Looks like the jump that was selected is a class option that likely replaces something that didn't translate for a video game for rogues.

Looks awesome!


That's the basic jump skill.
Seriously that looks awesome ? My god...


If you slow down the video it says it is a class skill.

And yes different people like different things.

Maximuuus #676623 02/10/20 07:42 PM
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That's an old video of a game not even at Early Access stage. Things change.

Maximuuus #676778 03/10/20 08:31 PM
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Gotta say, I don't like the jump animations as they stand.. even light nimble characters who are trying to stealtily jump across the rafters jump as if they are trying to make a crater. Like the leap slam ability in path of exile.

Jumping definitely has a place in the game.. I'd prefer if it was toned down a bit though, and those animations looked at.

Last edited by Muldeh; 03/10/20 08:32 PM.
Maximuuus #676781 03/10/20 08:38 PM
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Originally Posted by Maximuuus
Hi everybody,

I read the rules of D&D because that's something I find really strange in the gameplay we saw about Baldur's Gate 3.

(...)

Greetings,

In the first gameplay showcase with Sven, he explained that the Jump in BG3 is supernatural and made possible by the special "tadpole" ... Same supernatural reason why the vampire spawn can ignore many of his usual flaws or weaknesses.

It is a special power, rather than a normal jump, and it is also a trick for Larian to allow us more vertical movement.

Beware though, there still is fall damage at some distances !

Last edited by Baraz; 03/10/20 08:41 PM.
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