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veteran
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OP
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Hi everybody,
I read the rules of D&D because that's something I find really strange in the gameplay we saw about Baldur's Gate 3.
Short summary and exemple. Let's talk about a character that have 18 in strengh, which represent an unusual and unnatural strengh.
According to the rules, this character will be able to long jump like this : - if he moove at least 3m (10feet) on foot before the jump, he can cross 6m (18feet). - if he's standing before it's jump, he can cross 3m (6feet).
About high jump, it's about strengh modifier. I guess it's a +4 with a strengh of 18, is that right ?
That would lead to : - 2.3 m (7feet) if you moove at least 3m (10feet) on foot before the jump. - 1.15m (3.5 fret) if you stand before thee jump.
Feel free to correct me if I'm wrong about those rules.
What bother me is that we saw many exemple of totally differents things in the gameplay presentations. This looks like impressive but not unrealistic The rules are fine to me.
In BG3 it looks totally unrealistic to me and I think they don't follow S&D...
What do you think of it ?
Last edited by Maximuuus; 01/10/20 05:26 AM.
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addict
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They are going to have video game characters have sex... I think your going to have to suspend reality my friend.
DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off... Astragarl Hornwood, Mage of Elembar - Year of the Tusk
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veteran
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OP
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Joined: Feb 2020
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They are going to have video game characters have sex... I think your going to have to suspend reality my friend. Maybe sex is out of reality for you... That's not the case for everyone 
Last edited by Maximuuus; 01/10/20 04:53 AM.
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journeyman
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journeyman
Joined: Sep 2020
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maybe Toril has weaker gravity 
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Joined: Jan 2018
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They are going to have video game characters have sex... I think your going to have to suspend reality my friend. Yeah, I’m not going to lie, that was a weird comment.
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Banned
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Banned
Joined: Aug 2020
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I think how jumps work is: you stand on a crack you break your or someone elses mommas back.
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veteran
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Joined: Sep 2017
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If you meant Lae´zel, Githyanki has a racial psionic ability called "jump", amongst others, that allows you to ...er... jump farther, longer. http://dnd5e.wikidot.com/githIn other gameplay some mages are using the spell "misty step" that teleports you farther away, or "feather fall" or "jump" spells.
Last edited by _Vic_; 01/10/20 06:02 AM.
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old hand
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Joined: Sep 2015
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The length of the jump wouldn't be such a problem if they didn't do it in armor and with all their equipment. But it's a video game, so it's ok
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veteran
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OP
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Joined: Feb 2020
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If you meant Lae´zel, Githyanki has a racial psionic ability called "jump", amongst others, that allows you to ...er... jump farther, longer. http://dnd5e.wikidot.com/githIn other gameplay some mages are using the spell "misty step" that teleports you farther away, or "feather fall" or "jump" spells. I'm thinking more about Astarion during the Pax East that disengage a fight jumping far away from it's opponent. I think he also jump during the fire trap sequence but I have to check. I also think about the custom character Sven played during, if I remember well the second gameplay presentation. I'll try to find video exemples when back at home.
Last edited by Maximuuus; 01/10/20 07:52 AM.
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Here are the exemple. Normal Jump : 11m, that's the basic skill of Astarion. Don't know if his class/race has bonuses about that. https://youtu.be/XJhawYZwvPI?t=2604The sequence with the fire trap still with his basic "jump" ability. Not sure about the distance but it's more than 3m, which is the value a character with 18 strengh can reach. Astarion probably don't have 18 in strengh. https://youtu.be/gwYrmp3_6Nc?t=4590Here it's Gale that jump in a hole with his basic ability. This is a minimum 6m+ jump according to the scale of the room in which he jump. https://youtu.be/gwYrmp3_6Nc?t=4904Here is another exemple with Gale. His range is 3.5m, which means he have more than 18 strengh. That jump don't look to consider long and high jump together. https://youtu.be/bS7PsSuwY3I?t=3980I like the idea of verticality and possibilites through jump but I don't really want my characters to jump like frogs everywhere. Not sure the "plateform" genre suits a Baldur's Gate game. The rules define what is possible or not in D&D and I think it suit the classic fantasy lore of the FR. Super Heroes jump for everyone don't, according to me.
Last edited by Maximuuus; 01/10/20 09:47 AM.
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If I remember correctly it was said somewhere, that those jumps are one of tadpole effects. Our characters are getting a bit of super-powers from them.
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If I remember correctly it was said somewhere, that those jumps are one of tadpole effects. Our characters are getting a bit of super-powers from them. This. Their natural abilities are enhanced because of the tadpole. I'm curious to see if those abilities will become stronger over time as it really roots itself in.
I don't want to fall to bits 'cos of excess existential thought.
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member
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Joined: Aug 2018
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If I remember correctly it was said somewhere, that those jumps are one of tadpole effects. Our characters are getting a bit of super-powers from them. Yup this was the explanation during one of the live streams.
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veteran
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OP
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Joined: Feb 2020
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The "shut up it's magic" becoming a "shut up it's the tadpole"... I find this very weak if that's it.
Stronger abililities such as a jump over 22m instead of 11m ? Seriously ?
Are we going to meet many other super heroes in the game or are our characters the only ones that have super tadpole abilities in the world ? Both cases are wierd.
Last edited by Maximuuus; 01/10/20 02:16 PM.
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veteran
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Joined: Jan 2018
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The "shut up it's magic" becoming a "shut up it's the tadpole"... I find this very weak if that's it.
Stronger abililities such as a jump over 22m instead of 11m ? Seriously ?
Are we going to meet many other super heroes in the game or are our characters the only ones that have super tadpole abilities in the world ? Both cases are wierd.
If having access to the jump spell makes someone a superhero, and half the classes have access to the spell, then presumably we will meet other superheroes in the game. I don’t see what the problem is, though. Jump is a 1st level spell. Being a bhaalspawn also gave the character access to some special abilities, too.
Last edited by Warlocke; 01/10/20 02:26 PM.
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I'm surprised no one is questioning why jump height / distance is based on strength rather than dexterity to begin with. Olympic power lifter with 18 strength doesn't jump like Olympic high / long jumper with 18 dexterity. Just strange to me. But I haven't really played since AD&D 2nd so....
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veteran
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OP
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Joined: Feb 2020
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The "shut up it's magic" becoming a "shut up it's the tadpole"... I find this very weak if that's it.
Stronger abililities such as a jump over 22m instead of 11m ? Seriously ?
Are we going to meet many other super heroes in the game or are our characters the only ones that have super tadpole abilities in the world ? Both cases are wierd.
If having access to the jump spell makes someone a superhero, and half the classes have access to the spell, then presumably we will meet other superheroes in the game. I don’t see what the problem is, though. Jump is a 1st level spell. Being a bhaalspawn also gave the character access to some special abilities, too. Did you look at the exemples I gave ? Maybe there's things I don't know from the rules and I'd be glad to learn about them, but here it's not about spells... The basic "jump" ability allow characters to jump that far/high.
Last edited by Maximuuus; 01/10/20 03:16 PM.
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Joined: Jan 2018
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The "shut up it's magic" becoming a "shut up it's the tadpole"... I find this very weak if that's it.
Stronger abililities such as a jump over 22m instead of 11m ? Seriously ?
Are we going to meet many other super heroes in the game or are our characters the only ones that have super tadpole abilities in the world ? Both cases are wierd.
If having access to the jump spell makes someone a superhero, and half the classes have access to the spell, then presumably we will meet other superheroes in the game. I don’t see what the problem is, though. Jump is a 1st level spell. Being a bhaalspawn also gave the character access to some special abilities, too. Did you look at the exemples I gave ? Maybe there's things I don't know from the rules and I'd be glad to learn about them, but here it's not about spells... The basic "jump" ability allow characters to jump that far/high. Yeah, that is the Jump spell. This is what the spell Jump let’s you do. Half of the classes in 5E have access to the spell (wizard, sorcerer, druid, ranger, warlock through invocations, lore bard). So having the tadpole gives the host seemingly permanent access to the jump spell (there is also a warlock invocation that does the same thing) and some psionic abilities. And it lets vampires and drow endure sunlight. Given all the other crazy superpower nonsense in the FR, I don’t see why this would be controversial.
Last edited by Warlocke; 01/10/20 03:28 PM.
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Joined: Sep 2020
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The "shut up it's magic" becoming a "shut up it's the tadpole"... I find this very weak if that's it.
Stronger abililities such as a jump over 22m instead of 11m ? Seriously ?
Are we going to meet many other super heroes in the game or are our characters the only ones that have super tadpole abilities in the world ? Both cases are wierd.
I mean, I don't see where anyone said to shut up, but if the idea of fantasy world video game characters who have been augmented to do extraordinary things bothers you this much, you're going to be shocked when you hear about a certain Italian plumber whose extraordinary acrobatics and pyrokinesis can't be explained away by magic. 
I don't want to fall to bits 'cos of excess existential thought.
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Joined: Sep 2020
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For the record, the Jump spell triples characters' jump distances. So Astarion jumping 11m is reasonable for a 'normal' jump distance of a few meters, if we treat this as the tadpole permanently casting the jump spell on us. As previous posters have stated, this is not that powerful since Jump is a 1st level spell. Personally, I find it more significant that jumping "acts as a disengage" as Swen states in that video. This will be huge for squishy characters who want to leave melee without wasting their action! Disengage via jump, move further away, then cast a spell/fire a bow from a safe distance.
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