Originally Posted by _Vic_
Yes, and you are also assuming that you will have all the companions in Ch1, not the only 5 we already have. wink


That is true. I am hoping that there is some mix: we get ~7 companion options in Act 1, then can find ~3-4 more companions in Act 2. That would nicely solve basically all of the issues I have currently!

Originally Posted by _Vic_
Originally Posted by mrfuji3
Originally Posted by _Vic_
Personal tastes aside, that is the same already done in many games, the two already mentioned, the first POE where Calisca dies in the prelude, the two Grey warden recruit companions that die in DaO and daO: Awakening, Thrask the soldier that cannot escape the Endar Spire in Kotor with you, etc etc etc.


I'm sorry, but you can't compare the two Grey Warden recruits to BG3 Origin companions. The wardens are forced upon you, will always die, are only there for a single mission, and you can't meaningfully interact with them. *Most importantly, the death of these recruits does not limit the other companions you can collect throughout the game.

Yeaaah... that´s what I said that In those games you lose them for good, in BG3 it seems you can recruit your lost companions in another playthroughs even if they are left behind, they will be ful-fledged companions, something I find appealing. That´s in, you know, the part of my post you did not quoted.
I am assuming you are going to lose some companions because they told us so. I´m glad you can recruit them when you replay the game.


I did read the rest of your post, but I still think there's too much difference between the warden recruits and the Origin companions. The wardens are not fully fleshed characters that you can get to know through camp interactions (iirc). They are most similar to mercenaries, which a lot of us are arguing against being forced to take. I like your comparison of Kaidan or Ashley much more! I haven't played those games, but it sounds like what we expect to happen in BG3, involving a choice between real companions.

I am not against losing companions; that can offer great roleplaying experiences and replayability! I am just worried about being stuck with only 3 companions and one of them dying, then being forced to recruit a boring mercenary. This turns, as mostundesired stated very well, narrative decisions into mechanical ones.

But again, this is all based off of a single line in the Q&A section of the romance update. If we have to commit to 7 or even 5 companions instead of only 3, I will be happy. If we can re-recruit companions we once left behind, I will be happy. If resurrection is easy...eh I'd prefer if it wasn't that.