I don’t think a load of parameters for jumping based on stats is a great idea. Too easy to make a mess of level design and will almost certainly lead to players trying to find the exact point where they may just be able to jump across something only to find they can’t quite make it.
Probably better to have things anyone can jump, things you can only make with an “enhanced jump” (of whatever variety), and things you can’t jump, and try to make it easy to tell which is which.