as you parse your damage you are forgetting monks have a much harder time accessing hit adjusting effects, their fists gain nothing from most spells and abilities, they cannot gain benefit from fighter styles, they arent weapons just weapon attacks. they cannot penetrate any damage reduction until level 6 so while a fighter with a magic dagger can deal full damage you can only deal full damage with your first attack (the staff) all your unarmed damage is divided in half. they will miss more often and deal full damage far less than every class in the game besides them as well due to this.

there are countless interactions that nerf the monks damage that regular character types have absolutely no problem circumventing and getting full damage out.
Reassess your damage curve where a thief has 2 magic short swords and the monk has a magic staff against say ... a were rat. easily encounterable at lvl 3 (dragon of icespire peak does this).

Last edited by Snardbuckett; 05/10/20 05:39 AM. Reason: clarification