I see that someone gets it, finally, instead of brigading. Your point about Pale Master / RDD in NWN was especially painful, and completely unnecessary to boot, as they could have added caster levels quite easily. But instead NO.
And you are quite right - BG2 had a much more faithful adaptation of spells like Wish or Spell sequencer. Which were left out of NWN.
To be fair, you can mod nwn1 and nwn2 for a more P&P like experience.
Spell fixes for nwn2 or warlock reworked makes spellcasters playable. And on NWN1, PRC mod is very P&P like.
Originally Posted by Alodar
Originally Posted by Dark_Ansem
[quote=Warlocke]
My point is that some mechanics are essential to the challenge, and they add a dynamic twist to otherwise semi-stale turn-based combat.
Ironic that you argue for faithful 5E implementation while taking a swipe a turn based combat. You can't have faithful 5e combat without it being turn based. As you haven't played BG3 yet you don't know what has changed nor whether or not those changes improve the game, so I'm not really sure what your point is.
I never saw an alteration on rules which improved the gameplay...