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DumbleDorf #676818 04/10/20 08:47 AM
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Originally Posted by DumbleDorf
I remember even before NWN had instant levelling modules, I made my own with 50 gold dragons to kill, and epoc cheaty gear to kill them from level 1.

And then I just made my own items, making a full level was too much work.

The 50 gold dragons were simply on an open square field and you would just kill one at a time until you hit level 20.

Now you can just click a button and become level 20+ instead though.


LOL yes, there's ton of amazing modules like that!

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Well, as far as I am concerned, the game will not be in a playable state for me without some critical mods. So modding tools are a must.

kanisatha #676865 04/10/20 03:22 PM
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Originally Posted by kanisatha
Well, as far as I am concerned, the game will not be in a playable state for me without some critical mods. So modding tools are a must.



Oh, bold claims. Please, elaborate.

Dark_Ansem #677029 05/10/20 03:15 PM
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Originally Posted by Dark_Ansem
Originally Posted by kanisatha
Well, as far as I am concerned, the game will not be in a playable state for me without some critical mods. So modding tools are a must.



Oh, bold claims. Please, elaborate.

Not a "bold" claim at all. I, and many others right here in this forum, have pointed out the things we consider to be major flaws in the game. So nothing new or surprising. It is simply a case of some of us rejecting certain game design choices Larian has made which we consider to be wrong. For others, may be even many others, those design choices may be right. But that does not negate the feelings of those of us who consider them to be wrong.

For me, then, I could not play BG3 (as it currently stands) without mods for certain things, two that are critical and a third that would be nice to have but is not critical. The critical mods would be: (1) a mod to increase party size to six, and (2) a mod to keep alive and carry over companions not in my active party into Act 2 so that I can have spare companions in my camp throughout the game.

The third non-critical mod would be to allow me to pause the game during exploration.

Obviously as someone who strongly prefers RTwP combat and who considers TB combat to be trash, a RTwP mod would be amazingly awesome. But such a mod I am resigned to accepting as something that will never be made.

kanisatha #677034 05/10/20 03:29 PM
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Originally Posted by kanisatha
Obviously as someone who strongly prefers RTwP combat and who considers TB combat to be trash, a RTwP mod would be amazingly awesome. But such a mod I am resigned to accepting as something that will never be made.

You know where that discussion is; please don't encourage it elsewhere. Thanks.


J'aime le fromage.
vometia #677049 05/10/20 04:05 PM
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Originally Posted by vometia
Originally Posted by kanisatha
Obviously as someone who strongly prefers RTwP combat and who considers TB combat to be trash, a RTwP mod would be amazingly awesome. But such a mod I am resigned to accepting as something that will never be made.

You know where that discussion is; please don't encourage it elsewhere. Thanks.

Oh come on. There is no such discussion in my post. Just saying that is a mod I would like, which is entirely within the context of this thread.

kanisatha #677096 05/10/20 08:08 PM
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Originally Posted by kanisatha
Originally Posted by Dark_Ansem
Originally Posted by kanisatha
Well, as far as I am concerned, the game will not be in a playable state for me without some critical mods. So modding tools are a must.



Oh, bold claims. Please, elaborate.

Not a "bold" claim at all. I, and many others right here in this forum, have pointed out the things we consider to be major flaws in the game. So nothing new or surprising. It is simply a case of some of us rejecting certain game design choices Larian has made which we consider to be wrong. For others, may be even many others, those design choices may be right. But that does not negate the feelings of those of us who consider them to be wrong.

For me, then, I could not play BG3 (as it currently stands) without mods for certain things, two that are critical and a third that would be nice to have but is not critical. The critical mods would be: (1) a mod to increase party size to six, and (2) a mod to keep alive and carry over companions not in my active party into Act 2 so that I can have spare companions in my camp throughout the game.

The third non-critical mod would be to allow me to pause the game during exploration.

Obviously as someone who strongly prefers RTwP combat and who considers TB combat to be trash, a RTwP mod would be amazingly awesome. But such a mod I am resigned to accepting as something that will never be made.


These mods you mention seem deceptively simple, but quite complicated.

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As apparently modding is back, I hope that this time you learn from DPS2 mistakes and enable at last bgm/sfx/voice modding and easier area creation. And keep the rules even more open, leaving very little hardcoded.

Last edited by Dark_Ansem; 07/10/20 06:57 AM.
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