Originally Posted by Merlex
Originally Posted by DumbleDorf
10 levels wont even be enough for much multiclass potential yet, would need 20 to make it more viable.

I'm assuming 11 or 12 levels for full release. Path to the Grave + Quickened Inflict Wounds (6th level slot) = 80 points of damage. Of course, I'll have to wait for Divine Soul Sorcerer and Grave Domain to be modded in wink

Of my 30 12th level builds, only 2 are single class. Most only dip into another class. But some, like my Half Elf Inflict Wounds build Soul Hunter have 4-5 levels of a secondary class. One is a 6/6 split, a Githzerai Eldritch Knight / Forge Domain Cleric Battle Tank. He has a 23 AC wearing mundane plate and using a mundane shield. Access to the Shield spell, makes it 28. He also has Heavy Armor Mastery and the Tough feat. That's a tank. I've been working on these builds since PAX.



It highly depends on how much of PnP they implement, and class selection is also very limited to begin with.

Would it even be worth building a 6 monk / 6 rogue for example? It will depend on what abilities you gain vs which ones are lost. Can specialist classes be combined? Say just for example rather than viability Eldritch Knight & Arcane Trickster?

Also would taking just 2 fighter levels get you 2 extra feats in this ruleset as it used to in older ones?

Also the monk class might be changed in the current ruleset so that paths no longer unlock at level 6, if they made it higher then meh, if lower then great. Worse still if if there are no monk paths at all. I'm not bothering much to read up on PnP rulesets as video games will always implement them differently in some way.

Last edited by DumbleDorf; 05/10/20 06:29 PM.