10 levels wont even be enough for much multiclass potential yet, would need 20 to make it more viable.
I'm assuming 11 or 12 levels for full release. Path to the Grave + Quickened Inflict Wounds (6th level slot) = 80 points of damage. Of course, I'll have to wait for Divine Soul Sorcerer and Grave Domain to be modded in
Of my 30 12th level builds, only 2 are single class. Most only dip into another class. But some, like my Half Elf Inflict Wounds build
Soul Hunter have 4-5 levels of a secondary class. One is a 6/6 split, a Githzerai Eldritch Knight / Forge Domain Cleric
Battle Tank. He has a 23 AC wearing mundane plate and using a mundane shield. Access to the Shield spell, makes it 28. He also has Heavy Armor Mastery and the Tough feat. That's a tank. I've been working on these builds since PAX.
It highly depends on how much of PnP they implement, and class selection is also very limited to begin with.
Agreed, but this game should have a lot of modding. Most of the subclasses will make it in there eventually.
Would it even be worth building a 6 monk / 6 rogue for example? It will depend on what abilities you gain vs which ones are lost. Can specialist classes be combined? Say just for example rather than viability Eldritch Knight & Arcane Trickster?
Why couldn't you combine specialist classes? I haven't seen anything in the rules, that says you can't. Though I'd probably just use Wizard instead of either EK or AT. Shadow Monk 6/ Assassin 6 is nasty, nasty, nasty. Ranger 5/ Rogue 5, is a classic 10 level build for 5e.
[quote=DumbleDorf]Also would taking just 2 fighter levels get you 2 extra feats in this ruleset as it used to in older ones?
No. Feats/ Ability Score Improvements in 5e are gained at Fighter levels 4, 6, 8, and 12. For Rogues, it's 4, 8, 10, and 12. All others are 4, 8, and 12. Variant Humans get a free feat at level 1. I have a Githyanki EK Fighter 8/ Abjurer Wizard 4 build, that has an 18 Strength (16 starting +2), Polearm Master, Sentinel, and Great Weapon Master. That's a total of 4 Feats/ ASIs.
Edited to add: Larian may change some things, but I doubt they will deviate too much from the rules. Any rule changes have to go through Wizards of the Coast.